There was a shim reading a missing game as lemonade. It existed because the deployed lemonade bundle predated this service and posted no game at all, and copies of it were sitting in browsers -- removing it while that was true would have sent every score from a cached page nowhere. It is no longer true. The lemonade bundle has been rebuilt and is what the site actually serves, checked by reading the asset the public URL points at rather than the one the origin holds: there is a CDN in between and those are two different claims. Both bundles name their game on read and on write. So the guess goes. It was right while there was something to guess for and is wrong now: filing an unlabelled score under whichever game happens to be first is the kind of default that stays invisible until it is wrong, and the caller always knows which game it is. A request that does not say is refused, and the refusal lists the boards there are rather than only saying no. One test, over the shapes a missing game actually arrives in -- undefined, null, empty string, and the falsy values that are not strings at all. 19 tests.
games-scores
One leaderboard service for every game on games.jcoffey.dev.
A single Node process with SQLite, no build step and no native modules:
node:sqlite ships with the runtime and Node runs the TypeScript directly.
One container and one volume, however many games there are.
Why this is its own repository
The games repository's rule is that anything belonging to a game lives in that game's own repository. A shared board belongs to no game, and putting it in one of them would mean every other game depending on that one for its leaderboard.
It is AGPL for the same reason the games are: §13 is about network services, and this is the network service. Anyone running a modified copy of it for other people has to offer them its source, and each game's own source offer can point here for the board.
Adding a game
One file in src/games/, and an import in src/index.ts. Nothing else — not
the schema, not the routes, not the deployment.
export const wumpus = register({
id: 'wumpus',
metrics: [
{ key: 'bagged', dir: 'desc' },
{ key: 'arrows', dir: 'desc' },
{ key: 'roomsWalked', dir: 'asc' },
],
extras: ['died'],
validate(raw) { /* refuse the impossible; return the game's own fields */ },
})
metrics are the ranked columns in ranking order, one to three of them.
extras are shown but never ranked. Whatever validate returns is handed
straight back to that game's client under those names, so a game's client never
has to know this service is shared.
How the storage works
One table, and it does not know what a glass of lemonade is:
scores(id, game, name, m1, m2, m3, extra, created_at)
Three ranked integer columns and a JSON bag, because every board here is "sort
by a couple of numbers, show a couple more". The registry decides what m1
means for a given game, so adding a game is never a migration.
The generic half is deliberately generic and the knowledge is deliberately not. Generic storage with generic validation would be a wall anybody can write anything on. Each game says what is impossible in its own terms — a lemonade stand that earned more than its days allow, a hunter carrying six arrows when nobody starts with more than five — and that is the most a board with no accounts has ever been able to offer.
API
| Method | Path | Purpose |
|---|---|---|
| GET | /api/health |
liveness, and which games are registered |
| GET | /api/games |
the registered game ids |
| GET | /api/scores?game=<id> |
that game's top 50, best first |
| POST | /api/scores |
submit 1–4 players from one finished run |
// POST /api/scores
{ "game": "wumpus",
"entries": [ { "name": "ADA", "bagged": 3, "arrows": 2,
"roomsWalked": 41, "died": "eaten" } ] }
// 201 -> { "game": "wumpus", "ids": ["17"], "scores": [ ...that board... ] }
Every entry in a post is validated before any of them is written: a party that half-posts is worse than one that does not post at all.
Every request names its game
There is no default. A request that does not say which board it wants is refused with the list of boards there are.
There was briefly a shim that read a missing game as lemonade, because the
deployed lemonade bundle predated this service and posted no game at all. It
was removed once that bundle had been rebuilt and was what the site served —
verified by reading the asset the public URL actually points at, not the one
the origin holds, because there is a CDN in between and the two are not the
same claim.
The migration
The volume this service mounts already held a database, written by lemonade's
own scores service, with one table shaped for one game. On first boot against
that shape the rows are copied across and the old table is renamed rather
than dropped, to scores_lemonade_v1.
Renamed, because a leaderboard is the only copy of itself. A few kilobytes is the difference between a bad migration being an afternoon and being an apology to everybody who was on the board. Delete it by hand later, once the new board has been up long enough to be believed.
It runs in one transaction and it is idempotent — an already-migrated database
does not have the old shape — and it says what it did in the log, because a
migration nobody notices is a migration nobody notices going wrong.
migrate.test.ts exercises it against a database built to the old schema
column for column, and checks the thing that actually matters: that the board
comes back out ranked the way it went in.
Running it
npm install
npm test
npm run dev # :5184, database in ./data
| Variable | Default | Meaning |
|---|---|---|
PORT |
5184 |
listen port |
DB_PATH |
./data/scores.db |
SQLite file; the only writable path |
TRUST_PROXY |
unset | 1 to read x-forwarded-for |
The container runs read-only apart from /data, which is a named volume and
must survive a redeploy — it is the boards.
What a board with no accounts can promise
Not much, and it is better to say so.
There are no accounts, no tokens and no replay verification. Anyone who can reach this endpoint can post to it, so nothing here proves a run happened. What it does is refuse the impossible, keep names printable and short, and rate limit per address so the database cannot be hammered. Beyond that the honest defence is that there is nothing to win.
Licence
AGPL-3.0-or-later — see LICENSE. Copyright (C) 2026 John Coffey.