diff --git a/NOTICE.md b/NOTICE.md index dedf465..f4905f3 100644 --- a/NOTICE.md +++ b/NOTICE.md @@ -39,7 +39,7 @@ below meaningful: generated from the graph in code, and every note is generated by the synth in `src/audio/`. There are no imported assets of any kind. - **The synth is shared with its sibling.** `src/audio/synth.ts` is the same - engine as the one in [lemonade](https://github.com/Coffey-Labs/lemonade) — + engine as the one in [lemonade](https://github.com/jcoffey-dev/lemonade) — same author, same licence. What is written for it here is new. ## The words on screen are ours, deliberately diff --git a/README.md b/README.md index 03320ff..bec19fb 100644 --- a/README.md +++ b/README.md @@ -23,7 +23,7 @@ npm run dev ``` The leaderboard is a separate service; run -[games-scores](https://github.com/Coffey-Labs/games-scores) alongside this if +[games-scores](https://github.com/jcoffey-dev/games-scores) alongside this if you want one, or do not, and the board will say so rather than break. You dial in rather than switch on, because in 1973 the game was not on your @@ -69,7 +69,7 @@ There is no way to clear it. A hunter leaves the list only by being pushed off the bottom by a better one. The board is not in this repository and is not ours alone: every game on the -site shares one service, [games-scores](https://github.com/Coffey-Labs/games-scores), +site shares one service, [games-scores](https://github.com/jcoffey-dev/games-scores), which is one container and one volume however many games there are. All this repository holds is the client in `src/game/highscores.ts`, which names the game on every call and is otherwise exactly what it would be if the board were diff --git a/index.html b/index.html index b714351..2381e64 100644 --- a/index.html +++ b/index.html @@ -136,7 +136,7 @@ and never told which room. It needs JavaScript to play.

The rest of the games

-

Source, AGPL-3.0-or-later

+

Source, AGPL-3.0-or-later

diff --git a/src/App.tsx b/src/App.tsx index c4058aa..b1293f7 100644 --- a/src/App.tsx +++ b/src/App.tsx @@ -33,7 +33,7 @@ import './App.css' * AGPL section 13: anyone playing this over a network is entitled to the * source of the version they are playing, so the offer sits on every screen. */ -const SOURCE_URL = 'https://github.com/Coffey-Labs/wumpus' +const SOURCE_URL = 'https://github.com/jcoffey-dev/wumpus' /** * The way back out. diff --git a/src/game/highscores.ts b/src/game/highscores.ts index 546d9d6..ca04941 100644 --- a/src/game/highscores.ts +++ b/src/game/highscores.ts @@ -5,7 +5,7 @@ * before putting it on screen. * * The service is shared with the other games on the site rather than being one - * of ours -- see https://github.com/Coffey-Labs/games-scores. That is why + * of ours -- see https://github.com/jcoffey-dev/games-scores. That is why * every call names the game. Nothing else about it leaks in here: the rows * come back in this game's own field names, so this file would be identical if * the board were ours alone. diff --git a/vite.config.ts b/vite.config.ts index 608fb1d..b079e29 100644 --- a/vite.config.ts +++ b/vite.config.ts @@ -12,7 +12,7 @@ export default defineConfig({ server: { // The game talks to /api in every environment; in production that is // nginx in front of the shared scores container. In development, run - // https://github.com/Coffey-Labs/games-scores alongside this -- or do not, + // https://github.com/jcoffey-dev/games-scores alongside this -- or do not, // and the board will say so rather than breaking. proxy: { '/api': {