The README heading read 'Two people, two browsers', which sounds like a cap. It is not one: the server holds no game state at all, so any number of people play independent games and the server only ever sees a finished score. The only real cap is four to a game, and that is a keyboard sharing the same stand rather than anything technical. Checking that turned up a case where it would not have been true. A classroom, an office or a household all arrive from one address, and the submission limit of thirty an hour was low enough that a class finishing together would have started losing scores to a 429. Raised to 120 and verified with a burst of 130: the first 120 land, the rest are refused. What actually keeps rubbish off the board is the plausibility check, not this limit.
2.8 KiB
Lemonade scores service
The leaderboard everybody shares. A single Node process with SQLite, no build
step and no native modules: node:sqlite ships with the runtime and Node runs
the TypeScript directly.
API
| Method | Path | Purpose |
|---|---|---|
| GET | /api/health |
liveness, used by the container healthcheck |
| GET | /api/scores |
the top 50, best first |
| POST | /api/scores |
submit 1–4 players from one finished season |
// POST /api/scores
{ "entries": [ { "name": "ADA", "assets": 4635, "days": 12,
"glasses": 800, "seed": 1234, "broke": false } ] }
// 201 -> { "ids": ["17"], "scores": [ ...the new board... ] }
What it does and does not guarantee
Everything in a request is treated as hostile. Names are forced to a printable
uppercase subset and cut to 12 characters. Every number must be an integer in
range, and a score is refused if it could not have happened: assets above
$2.00 + $25 a day, or glasses above 400 a day, are rejected as impossible for
the days claimed. Bodies are capped at 4 KB and submissions at 120 an hour per
address, which is why TRUST_PROXY=1 matters behind nginx — otherwise every
request looks like it came from the proxy and one busy classroom would lock
everyone else out.
It cannot prove a score is real. There are no accounts and no signing, so anyone willing to craft a request can post a plausible score under any name. The checks stop nonsense and casual spam, not a determined forger. That is a deliberate trade for a game with no sign-up; if the board ever needs to be trustworthy it needs identities, which is a different piece of work.
Only the best 500 rows are kept; the rest are pruned on write.
Running it
npm run scores # from the repo root, on :5184
npm run dev:all # game and scores service together
Environment: PORT (5184), DB_PATH (./data/scores.db), TRUST_PROXY
(1 behind a proxy).
Deploying
docker compose -f server/compose.yml up -d --build
The container is read-only apart from the named volume holding the database —
that volume is the one piece of state that must survive a redeploy. In front
of it, nginx terminates TLS and proxies /api/ through:
location /api/ {
proxy_pass http://127.0.0.1:5184;
proxy_set_header Host $host;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Forwarded-Proto $scheme;
}
The game itself is a static bundle and needs no server; point it at another
origin with VITE_SCORES_API=https://example.org/api at build time, or serve
both from one origin and leave it on the default /api.