Full rebrand across cosmetic branding, code identifiers, and infrastructure/data-plane naming, using the supplied Cairn OBS logo package. Cosmetic: favicon/logo swap (also closes a stale license-audit finding -- the old favicon was SvelteKit's unreplaced scaffold logo), new centered welcome landing page, larger/legible sidebar logo, page titles, CLAUDE.md/README/docs prose. Code identifiers: Go module path github.com/sentry/sentry -> github.com/cairnobs/cairnobs across all 13 modules and ~91 files (protoc regenerated); Rust crates sentry-agent/sentry-parser/sentry-search -> cairnobs-*; CLI sentryctl -> cairnobsctl; Terraform provider fully renamed (sentry_dashboard etc. -> cairnobs_dashboard, provider type, env vars); every session/auth cookie name; agent config paths and Windows service identity. Deliberately preserved: the gRPC wire protocol's protobuf packages (sentry.logs.v1, sentry.agent.v1) and their Go import directory (proto/sentry/...) -- renaming the wire-level package would break every currently-deployed agent binary (confirmed two real hosts, including mail.inbuxa.com, are actively streaming through this exact contract) until rebuilt and redeployed in lockstep with an ingest cutover. Only the Go module path wrapping the generated code changes. Infrastructure: every docker-compose container name (root and three component-level compose files); the Helm chart (directory, Chart.yaml, named-template helpers, all templates, values.yaml image repos); Kubernetes Operator (CRD group sentry.io -> cairnobs.io, both CRD YAML files, Go identifiers, RBAC markers); the coupled enterprise/tenantcrd package. Caught and fixed real path-coupling bugs along the way: the Helm chart's search/ingest volume mounts and the dev-only-credential detection constant vs. docker-compose.yml's literal values had to move together or a security warning would have silently stopped firing. Data plane: Postgres database sentry_metadata -> cairnobs_metadata and role sentry -> cairnobs; ClickHouse database sentry -> cairnobs; Kafka topic sentry.logs.raw -> cairnobs.logs.raw and its consumer groups. Source-level defaults, docker-compose.yml, and every migrate.sh/ provision script default updated together; already-applied migration files left untouched per this repo's immutable-migration convention. Verified at every layer: all 13 Go modules build/vet/test clean, both Rust workspaces (agent, search) build/clippy/test clean, npm run check/ build clean, docker compose config validates on all four compose files. Live-verified against a real docker stack multiple times through this work, including a final fresh-volume run confirming the actual renamed Postgres database/role, ClickHouse database, and Kafka topic all work end to end with a real login and query, zero console errors.
122 lines
4.3 KiB
Go
122 lines
4.3 KiB
Go
// Package evaluator implements the ticker-driven rule scheduler and the
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// firing/resolved state machine described in
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// /docs/phase-3-alerting-design.md. transitions.go is deliberately pure
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// (no DB, no HTTP, no clock reads beyond the `Now` passed in) --
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// evaluator.go is the only caller, and it's the single place worth
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// exhaustive table-driven testing given how easy this state machine is
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// to get subtly wrong.
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package evaluator
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import (
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"time"
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"github.com/cairnobs/cairnobs/alerting/internal/rulestore"
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)
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// TransitionInput is everything ComputeTransition needs: the rule's
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// current persisted state plus this evaluation's outcome. Evaluation
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// *errors* never reach this function at all -- per fix 3 in the design
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// doc, an error is recorded separately (rulestore.RecordError) and never
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// treated as ConditionTrue: false.
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type TransitionInput struct {
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CurrentState rulestore.State
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ConditionTrueSince *time.Time
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FiredAt *time.Time
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LastNotifiedAt *time.Time
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ForMinutes time.Duration
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RenotifyInterval *time.Duration // nil = notify once per firing episode, never again
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Now time.Time
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ConditionTrue bool
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}
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// TransitionResult is what to persist (via rulestore.ApplyTransition)
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// and, if Notify is non-nil, which event ("firing" or "resolved") to
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// enqueue in the same transaction.
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type TransitionResult struct {
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NextState rulestore.State
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NextConditionTrueSince *time.Time
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NextFiredAt *time.Time
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NextLastNotifiedAt *time.Time
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Notify *string
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}
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// ComputeTransition implements the ok/pending/firing state machine.
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// ConditionTrueSince is always a wall-clock timestamp, never a
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// consecutive-evaluation counter -- this is what makes the for_minutes
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// debounce survive evaluator restarts correctly (a counter would
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// silently lose progress across downtime; wall-clock math resumes
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// exactly where it left off). Don't "simplify" this into a counter.
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func ComputeTransition(in TransitionInput) TransitionResult {
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if in.ConditionTrue {
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return computeConditionTrue(in)
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}
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return computeConditionFalse(in)
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}
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func computeConditionTrue(in TransitionInput) TransitionResult {
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switch in.CurrentState {
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case rulestore.StatePending:
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since := in.ConditionTrueSince
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if since == nil {
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// Defensive: pending with no recorded since is inconsistent
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// persisted state (shouldn't happen -- ok->pending always sets
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// it) -- treat as if the condition just became true rather than
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// dereferencing a nil or panicking.
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now := in.Now
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since = &now
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}
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if in.Now.Sub(*since) >= in.ForMinutes {
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return fire(*since, in.Now)
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}
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return TransitionResult{NextState: rulestore.StatePending, NextConditionTrueSince: since}
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case rulestore.StateFiring:
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result := TransitionResult{
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NextState: rulestore.StateFiring,
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NextConditionTrueSince: in.ConditionTrueSince,
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NextFiredAt: in.FiredAt,
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NextLastNotifiedAt: in.LastNotifiedAt,
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}
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if in.RenotifyInterval != nil && in.LastNotifiedAt != nil && in.Now.Sub(*in.LastNotifiedAt) >= *in.RenotifyInterval {
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now := in.Now
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event := "firing"
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result.NextLastNotifiedAt = &now
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result.Notify = &event
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}
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return result
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default: // ok (or any unexpected value -- the DB CHECK constraint keeps this to 3 values)
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since := in.Now
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if in.ForMinutes <= 0 {
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// for_minutes=0 means "fire on first true evaluation" --
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// literally, not after one extra tick spent in `pending`.
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return fire(since, in.Now)
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}
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return TransitionResult{NextState: rulestore.StatePending, NextConditionTrueSince: &since}
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}
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}
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func computeConditionFalse(in TransitionInput) TransitionResult {
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switch in.CurrentState {
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case rulestore.StateFiring:
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event := "resolved"
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return TransitionResult{NextState: rulestore.StateOK, Notify: &event}
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default: // ok or pending: a false evaluation while pending is a blip
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// inside the debounce window -- deliberately no notification, that's
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// the entire point of for_minutes existing.
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return TransitionResult{NextState: rulestore.StateOK}
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}
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}
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func fire(since, now time.Time) TransitionResult {
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firedAt := now
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event := "firing"
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return TransitionResult{
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NextState: rulestore.StateFiring,
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NextConditionTrueSince: &since,
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NextFiredAt: &firedAt,
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NextLastNotifiedAt: &firedAt,
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Notify: &event,
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}
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}
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